WORLD BOSS GUIDE
Things To Make Sure The Squad Has:
- Health Potions
- Mana Potions
- Defence Charms
- Health / Mana Charm
- Spirit of Offence / Defence
- Nation War Buff Potion
- Resurrect Scrolls
HP (Beast King Inspiration - Barbarian), Physical Defence
(Vanguard Spirit - Cleric, Aura of Golden Bell - Blademaster), Magic Defence
(Cleric), Nation War Buff
Nice to Haves:
Physical Damage (Strength of the Titans -
Barbarian), Magic Damage (Spirit’s Gift - Cleric), Skill Damage (Invigorate
- Mystic), Healing Bonus (Verdant Blessing - Mystic), Resurrection
(Resurrect / Mass Resurrection - Mystic)
Attack Rate Decrease, Physical Defence Decrease, Magic Defence Decrease,
Physical Damage Decrease, Magical Damage Decrease, Soul Degeneration,
Any sort of damage amplifications like “Heaven’s
Flame”, “Extreme Poison”, “Amplify” can not be directly applied to the
They must be transfered from a seeker or duskblade through the skill
“Quid Pro Quo”.
Be careful with the attack rate debuff. The bosses may bug and start attacking at 2-3 APS instead of having a reduced attack rate.
“Soul Degeneration” from a Venomancer is so nice. It stops the natural regen of the world bosses, which is insanely high. Allows squads with lower damage, to kill the bosses, and squads with high damage, to kill them faster.
Clerics should place “Regeneration Aura” (Blue Bubble) in a spot where they won’t get hit by the boss AOE’s. Generally beside or behind the boss. Having the tank at max range also works in most cases.
Demon Blademasters should be using “Aura of Golden Bell” often for the extra Physical Defence.
Most bosses have a very obvious “Channeling” animation before they use their skills. Using an interruption skill will not cancel the skill. Instead, it will just make the bosses instantly cast the skill they were channeling.
World Boss Locations
- Numbers are at the rough location on the main map.
- # 17-24 are in OHT, can’t really give you exact locations.